×
480.DODGE

Patch Notes · v0.14.1

  1. v0.14.1

    2026-06-07
    • Multiplayer now matches single-player look & feel: circles with trails, gold pickups, near-miss bonuses and a per-player blast (click or space) on a 12s cooldown.
    • Fixed: players now spawn in distinct corners instead of stacked on top of each other.
    • Movement is now direct cursor-follow (no smoothing) — your circle responds instantly.
    • Fixed game-log inserts: anonymous game runs were silently blocked by missing Data-API grants — they're now landing in the dev inbox correctly.
  2. v0.14.0

    2026-06-07
    • New Multiplayer mode (2–4 players) — find a match from the home screen.
    • Lobby system with presence, host election, manual start, auto-start when full, and a 15s matchmaking timeout that falls back to single-player.
    • Real-time sync over Supabase channels with host-authoritative simulation: balls, collisions, score and merge scheduler all run on the host.
    • Random box merging: 2/3/4 players merge into rectangles, L-shapes, T-shapes, 2×2 squares, long lines or giant blocks — chosen by the host and broadcast to everyone.
    • Merge warnings (pink pulse) before merging and splitting so the mechanic feels fair, not chaotic.
    • Home page redesigned: Single Player and Multiplayer are now two distinct primary buttons.
  3. v0.13.0

    2026-06-07
    • Fixed: after submitting your initials on Game Over, the screen no longer auto-redirects to the leaderboard — you now choose Play Again or Leaderboard yourself.
    • New backend game log: every run records its score, duration, death cause (red ball / ghost / unknown), nearest red ball distance, ghost distance, blast/gold/spark/near-miss counts, and a full forensic snapshot of the scene at the moment of death.
    • Dev Inbox (PIN-locked) now has a Game Runs tab — runs where the recorded death cause doesn't add up (red death with no red ball nearby, or 'unknown' cause) are flagged ⚠ suspicious so phantom deaths are easy to investigate.
  4. v0.12.0

    2026-06-07
    • New Send Feedback button on the home screen: report a bug, suggest an improvement, or pitch a new idea.
    • Feedback is delivered straight to the dev inbox (PIN-locked) so suggestions don't get lost.
  5. v0.11.0

    2026-06-07
    • New Tutorial page explains red balls, gold, sparks, the blast and the near miss bonus.
    • Leaderboard now deduplicates by name — only your best score per initials is shown, so the top 20 is no longer dominated by repeat entries from the same player.
  6. v0.10.0

    2026-06-07
    • Chiptune sound design: square/triangle WebAudio blips matched to the arcade aesthetic.
    • New sounds for game start (rising arpeggio), gold pickup (C–E–G–C major), spark pickup (short high blip), blast (filtered noise + sawtooth boom), near miss (rising chirp) and death (descending minor chime).
    • All sounds are generated in-browser — no audio files to load.
  7. v0.9.1

    2026-06-07
    • Mini cyan sparks now spawn way more often (every ~2–4s instead of ~9–14s) so the arena feels alive.
    • To keep the blast balanced, each spark only shaves 1s off the cooldown (was 3s) and the blast can never re-ready faster than 5s after firing — sparks speed it up, they don't make it spammable.
    • Spark lifetime trimmed to 7s so leftover sparks don't pile up.
  8. v0.9.0

    2026-06-07
    • Near Miss bonus: graze a red ball without touching it and earn +0.10s, an orange 'NEAR MISS' pop, a small pulse, a tiny screen shake and a short blip sound.
    • Each ball can only trigger one near miss per close pass — it re-arms once it has cleared your bubble, so you can't farm a single orbiting ball.
    • Risk vs reward: brave players threading through traffic will now meaningfully out-score safe players.
  9. v0.8.2

    2026-06-07
    • New red balls now always spawn at a safe distance from the player, so you never get insta-killed by a fresh spawn on top of you.
  10. v0.8.1

    2026-06-07
    • Spark pickups no longer show a '-3s' floater — just a clean cyan pulse.
    • Spark spawn rate tuned: first spark now appears around 14–18s and roughly every 9–14s after, so the blast stays a real cooldown instead of a constant refill.
  11. v0.8.0

    2026-06-07
    • Mini cyan sparks now spawn around the arena — pick one up to shave 3 seconds off the blast cooldown.
    • Sparks blink before despawning after ~9 seconds.
  12. v0.7.0

    2026-06-07
    • Patch notes page added — every change goes here.
    • Leaderboard wiped for the new era.
  13. v0.6.0

    2026-06-07
    • Blast ability: click to detonate red balls in a ring around you. 20s cooldown, charge arc shown around the player.
  14. v0.5.0

    2026-06-07
    • Ghost of the daily #1 now patrols the arena and kills on contact.
    • 10-second grace period before the ghost becomes lethal (dashed ring while harmless).
  15. v0.4.0

    2026-06-07
    • Leaderboard shows today's ghost (daily #1) at the top, with a 👻 badge on their row.
    • Top 20 only — no more top 100.
  16. v0.3.0

    2026-06-07
    • Gold ball clears nearby red balls — each cleared ball adds +1.50s.
  17. v0.2.0

    2026-06-07
    • 480.DODGE logo replaces the wordmark on the home and play screens.
    • Red ball trails refined to a thin Tron-style line.
    • Bigger balls and a glowing trail on the player ring.
  18. v0.1.0

    2026-06-07
    • First playable: red balls, gold pickup, daily seed, leaderboard, replay recording.